Experience

Professional experience and projects by Brendan Gould, including AI engineering at Lockheed Martin and game development.

AI Engineer at Lockheed Martin Space

Applied Image Classification techniques to anomaly detection for space vehicle testing

  • Languages / Tools: Python, PyTorch, Convolutional Neural Nets
  • Team Size: Worked closely with a team of 3, within a research group of ~20
  • Time Frame: May 2022 – Aug 2022

Penguin Noir

Penguin Noir is a fast-paced, momentum and combo based Unity Game released in April 2023.

  • Languages / Tools: Unity, C#, Git, Github
  • Team Size: ~15 developers
  • Time Frame: Jan 2022 – Dec 2022

2D Physics Engine

Fizz is a 2D, real-time physics engine, implemented for and using my game engine Nutella.

  • Languages / Tools: C++, Nutella
  • Team Size: Individual, self-taught project
  • Time Frame: Jul 2021 – Oct 2021

2D Game Engine

Nutella is a simple 2D game engine built from scratch

  • Languages / Tools: C++, OpenGL, GLFW
  • Team Size: Individual, self-taught project
  • Time Frame: Jan 2021 – Sep 2021