Experience
AI Engineer at Lockheed Martin Space
Applied Image Classification techniques to anomaly detection for space vehicle testing
- Languages / Tools: Python, PyTorch, Convolutional Neural Nets
- Team Size: Worked closely with a team of 3, within a research group of ~20
- Time Frame: May 2022 – Aug 2022
Penguin Noir
Penguin Noir is a fast-paced, momentum and combo based Unity Game released in April 2023.
- Languages / Tools: Unity, C#, Git, Github
- Team Size: ~15 developers
- Time Frame: Jan 2022 – Dec 2022
2D Physics Engine
Fizz is a 2D, real-time physics engine, implemented for and using my game engine Nutella.
- Languages / Tools: C++, Nutella
- Team Size: Individual, self-taught project
- Time Frame: Jul 2021 – Oct 2021
2D Game Engine
Nutella is a simple 2D game engine built from scratch
- Languages / Tools: C++, OpenGL, GLFW
- Team Size: Individual, self-taught project
- Time Frame: Jan 2021 – Sep 2021



