Experience

AI Engineer at Lockheed Martin Space

Applied Image Classification techniques to anomaly detection for space vehicle testing

  • Languages / Tools: Python, PyTorch, Convolutional Neural Nets
  • Team Size: Worked closely with a team of 3, within a research group of ~20
  • Time Frame: May 2022 – Aug 2022

Penguin Noir

Penguin Noir is a fast-paced, momentum and combo based Unity Game released in April 2023.

  • Languages / Tools: Unity, C#, Git, Github
  • Team Size: ~15 developers
  • Time Frame: Jan 2022 – Dec 2022

2D Physics Engine

Fizz is a 2D, real-time physics engine, implemented for and using my game engine Nutella.

  • Languages / Tools: C++, Nutella
  • Team Size: Individual, self-taught project
  • Time Frame: Jul 2021 – Oct 2021

2D Game Engine

Nutella is a simple 2D game engine built from scratch

  • Languages / Tools: C++, OpenGL, GLFW
  • Team Size: Individual, self-taught project
  • Time Frame: Jan 2021 – Sep 2021